Innovation and Entrepreneurship

Two age groups are defined for the “Innovation and entrepreneurship” category:
Secondary school students: ages 13–17
Teams from higher education institutions (ages 17–25) must consist of a maximum of two Teams will address specific problems, design projects, present solutions, and compete to create innovative software and tools. The goal is to foster collaboration, competitive spirit, and knowledge exchange.

Age Limit: 13-17
(those who turn 18 by December 1, 2025, and will not turn 13 by November 1, 2025)

Age Limit: 17-25
(those who turn 26 by December 1, 2025, and will not turn 17  by November 1, 2025)

2 participants and 1 mentor

Acquired skills
A sustainable and technological future: through this category, participants develop skills in innovation, artificial intelligence, smart systems, and eco-friendly technologies—core competencies 
required  in the future labor market.
Foundation for economic and social ınnovation: projects foster the growth of technological entrepreneurship within the country, encourage startup-oriented ideas, and contribute 
to the creation of future job opportunities
Readiness for national and international competition: youth trained in this field gain the foundational knowledge needed to participate in international competitions, scholarship programs,
and global technology events.
Experience-based learning: participants go beyond theoretical knowledge by gaining hands-on experience with platforms such as arduino, micro:bit, and others, as well as building prototypes.
Interdisciplinary approach: ın the process of developing projects, technology is integrated with biology, physics, chemistry, geography, computer science, mathematics, and social sciences.
This promotes interdisciplinary thinking among learners.
Research and innovation skills: during project development, students enhance their research capabilities, including problem analysis, hypothesis generation, testing, and data analysis.
Teamwork and presentation skills: participants gain experience in working collaboratively, exchanging ideas, presenting their projects, and justifying their solutions.

Interdisciplinary and Transdisciplinary Integration
Biology – Ecosystems, their conservation, biodiversity;
Ecology – Environmental protection;
Chemistry – Factors negatively affecting the environment, chemical substances causing pollution;
Physics – Establishment and use of alternative energy sources;
Informatics – Artificial intelligence and data processing, data analysis and decision-making systems using AI algorithms;
Mathematics – Conducting experiments and tests, as well as performing various measurements and calculations in design processes;
Engineering and Design – Providing design in the preparation of projects and building various prototypes;
Entrepreneurship and Finance – The business potential of the project, existence of a simple business plan, evaluation of funding opportunities, market access and marketing perspective.

ExplanationDate
Selection round(Coming soon)
Announcement of selection round results(Coming soon)