The "Submerged" category is designed for students aged 8 to 10. This competition encourages participants to engage in hands-on STEAM learning, test their skills through robotics, and develop critical thinking, coding, and design abilities. Additionally, the main goal of the competition is to ensure that participants have fun both during the preparation process and the event itself.
Age limit: 8-10 (for primary school students who will be at least 8 years old by November 1, 2025, and younger than 11 years old as of December 1, 2025.)
Coming soon
2 students and 1 mentor.
Developed skills
Through the RoboGames competitions, students develop engineering, programming, and critical thinking skills focused on solving real-world problems. The competition is based on the First LEGO League Challenge with the theme “Submerged,” and students complete a series of underwater simulation tasks using LEGO robots.
Using robots built with LEGO SPIKE technology, students enhance their ability to identify objects, navigate environments, and autonomously perform assigned missions. During the programming phase, they learn to think logically, plan, and build functional code structures using a block-based coding environment.
Alongside coding, students also gain essential engineering competencies such as tactical decision-making, task prioritization, and adaptive problem-solving under competition conditions. Each team tests and evaluates their robot’s performance and makes improvements as necessary.
RoboGames also promotes teamwork, collaboration, and leadership skills. Tasks are modeled on real engineering processes and involve systematic application of prototyping, testing, and iteration stages. Students additionally improve their documentation and technical reporting skills.
Interdisciplinary integration
Physics
Application of concepts such as motion, force, and torque in robot mechanisms
Converting sensor data on light, color, and distance into technical responses
Explaining energy transformations and underwater balance models in practice
Mathematics
Planning trajectories and working with coordinate systems
Creating mathematical models based on distance, angle, and time parameters
Conducting statistical analysis of test results and optimizing code
Technology
Constructing modular robots and designing them according to task requirements
Programming autonomous behavior systems and conducting phased testing
Using an iterative approach for developing and improving prototypes
Computer Science
Practicing logical and structured thinking in block-based programming environments
Reading sensor data and integrating it into decision-making processes
Designing functional and efficient programs through algorithmic thinking
Explanation | Date |
---|---|
Selection round | (Coming soon) |
Announcement of selection round results | (Coming soon) |