“The Robogames” competition is designed for students aged 10-16, providing an engaging and interactive platform to explore STEAM education through robotics. This competition encourages participants to experiment, develop critical thinking, coding, and design skills, and apply their knowledge in a hands-on learning environment.Beyond skill development, Robogames aims to create an enjoyable experience for participants, ensuring they find both the preparation process and the competition itself engaging and entertaining.
Age limit: 10-16 (those who turn 10 years old by December 1, 2025, and those who will not turn 17 by November 1, 2025)
Coming soon
3 students and 1 mentor
Developed skills
Through the RoboGames competitions, students develop engineering, programming, and critical thinking skills focused on solving real-world problems. The competition is based on the First LEGO League Challenge with the theme “Submerged,” and students complete a series of underwater simulation tasks using LEGO robots.
Using robots built with LEGO SPIKE technology, students enhance their ability to identify objects, navigate environments, and autonomously perform assigned missions. During the programming phase, they learn to think logically, plan, and build functional code structures using a block-based coding environment.
Alongside coding, students also gain essential engineering competencies such as tactical decision-making, task prioritization, and adaptive problem-solving under competition conditions. Each team tests and evaluates their robot’s performance and makes improvements as necessary.
RoboGames also promotes teamwork, collaboration, and leadership skills. Tasks are modeled on real engineering processes and involve systematic application of prototyping, testing, and iteration stages. Students additionally improve their documentation and technical reporting skills.
Interdisciplinary integration
Physics
Application of concepts such as motion, force, and torque in robot mechanisms
Converting sensor data on light, color, and distance into technical responses
Explaining energy transformations and underwater balance models in practice
Mathematics
Planning trajectories and working with coordinate systems
Creating mathematical models based on distance, angle, and time parameters
Conducting statistical analysis of test results and optimizing code
Technology
Constructing modular robots and designing them according to task requirements
Programming autonomous behavior systems and conducting phased testing
Using an iterative approach for developing and improving prototypes
Computer Science
Practicing logical and structured thinking in block-based programming environments
Reading sensor data and integrating it into decision-making processes
Designing functional and efficient programs through algorithmic thinking
Explanation | Date |
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Selection round | (Coming soon) |
Announcement of selection round results | (Coming soon) |